Package: chocolate-doom Version: 1.3.0 Revision: 2 Source: mirror:sourceforge:%n/%n-%v.tar.gz Source-MD5: c1b680b88e524b861d4e3fbc769c2e10 License: GPL Homepage: http://www.chocolate-doom.org Maintainer: Pierre-Henri Lavigne Description: Doom port DescDetail:<< Almost all modern Doom source ports change the game in some way. In some cases, this is to fix bugs. In others, it is to add new features or even change the behavior of the game. Chocolate Doom is different, in that the focus is on creating a maintained version of Doom that looks, feels and behaves exactly like the original DOS version of Doom. There are a number of reasons for having a port which behaves like the DOS version: * Just Doom. No more. No less. * DOS is dead. The official Windows port has serious bugs. Chocolate Doom is a more accurate port that runs correctly on Windows and other operating systems. * Demo compatibility. Chocolate Doom maintains demo compatibility. * Testing. A WAD will work on all ports << DocFiles: AUTHORS BUGS CMDLINE COPYING ChangeLog HACKING INSTALL NEWS README TODO BuildDepends: << automake1.10, libsamplerate0-dev, sdl, sdl-mixer, sdl-net, sdl-sound-bin << Depends: << libsamplerate0-shlibs, sdl-mixer-shlibs, sdl-net-shlibs, sdl-sound-shlibs, sdl-shlibs << ConfigureParams: --disable-sdltest --disable-dependency-tracking --with-sdl-exec-prefix=%p PatchScript:<< perl -pi -e 's,\$\(prefix\)\/games,\$\(prefix\)\/bin,g' setup/Makefile.in perl -pi -e 's,\$\(prefix\)\/games,\$\(prefix\)\/bin,g' setup/Makefile.am perl -pi -e 's,\$\(prefix\)\/games,\$\(prefix\)\/bin,g' src/Makefile.in perl -pi -e 's,\$\(prefix\)\/games,\$\(prefix\)\/bin,g' src/Makefile.am <<