Package: deng Version: 1.8.6 Revision: 7 Architecture: i386, powerpc Source: mirror:sourceforge:deng/%n-%v.tar.gz Source-md5: 1717d0de5bc8efba9076d6b8e2055d08 Maintainer: Pierre-Henri Lavigne HomePage: http://sourceforge.net/projects/deng/ License: GPL Description: Doomsday Engine DescDetail: << Windows/Unix/Mac OS X source port of Doom, Heretic and Hexen. Lets you enjoy the original games using modern technology. Supports e.g. OpenGL, Direct3D, DirectSound3D, 3D models, unlimited framerate, high-resolution graphics, simulated radiosity. Every time you will launch the game, deng will create cache, saved games and other stuffs into the current directory. To avoid this, use the userdir option. To launch the game just type : doomsday -userdir ~/Documents/Deng -game jdoom -file ./wads/doom.wad Assuming you created ~/Documents/Deng and ~/Documents/Deng/wads << DocFiles: Doc/* INSTALL LICENSE README BuildDepends: fink (>= 0.28), libncurses5, libogg, libpng14, libvorbis0, sdl-mixer, sdl-net, sdl, smpeg, x11-dev Depends: libncurses5-shlibs, libogg-shlibs, libpng14-shlibs, libvorbis0-shlibs, sdl-mixer-shlibs, sdl-net-shlibs, sdl-shlibs, smpeg-shlibs, x11-shlibs ConfigureParams: --disable-sdltest --with-extra-libs=%{p}/lib --with-extra-includes=%{p}/include --disable-dependency-tracking CompileScript: << #! /bin/sh -ev cd ./Build LDFLAGS='-L%{p}/lib -L/usr/X11R6/lib' CPPFLAGS='-I%{p}/include -I/usr/X11R6/include' ../configure %{c} make << InstallScript: << #! /bin/sh -ev cd ./Build make install DESTDIR=%d DEVDESTDIR=%d # This is empty, so no need to keep it around confusing things rm -r %i/include << Shlibs: << !%p/lib/libdpdehread.0.dylib !%p/lib/libdpmapload.0.dylib <<