Package: icbm3d Version: 0.4 Revision: 3 Source: ftp://ftp.billsgames.com/unix/x/%n/%n.%v.tar.gz Source-MD5: d4316b1c2c4aabad2c2c80f16f00a9e0 Depends: x11, x11-shlibs BuildDepends: x11-dev SourceDirectory: %n PatchScript: perl -pi -e 's,-O2,-Os,;s,\@e.*OT\)\",,;s,- cp icbm3d \$\(INSTALLROOT\)/icbm3d,,' makefile CompileScript: make PREFIX=/usr/X11R6 InstallScript: << mkdir -p %i/bin cp -p icbm3d %i/bin/ << DocFiles: README.txt:README License: GPL Homepage: http://www.newbreedsoftware.com/icbm3d Maintainer: Jack Fink Description: Inter-Continental Ballistic Missiles, 3D DescDetail: << Like the original "Missile Command" and its clones, this game places you in control of Anti-ICBM weapons which you use to destroy an onslaught of missiles (and other nasties) which are dropping onto your nation. The game ends when your cities have all been destroyed. You only gain replacement cities by achieving certain score thresholds during each attack (level). The main difference between this game and Missile Command is that ICBM3D, as the name suggests, provides a 3D perspective. You take advantage of X-Window's 3-button mouse to control your firing sight ("cross-hair") in 3-dimensions, and change your viewpoint. <<