Package: glass Version: 1.3.1 Revision: 12 BuildDepends: fink (>= 0.24.12), x11-dev Depends: libgl, x11, %N-shlibs (= %v-%r) Recommends: glut BuildDependsOnly: true Source: mirror:sourceforge:%n/%n-%v.tar.gz Source-MD5: bcde18e3ce0bebb19cf888d652f8b425 PatchFile: %n.patch PatchFile-MD5: 23593f7035389974fe7cfc52741362be PatchScript: << perl -pe 's|PREFIX|%p|' %{PatchFile} | patch -p1 << CompileScript: << make prefix=%p LIBS="-L/usr/X11R6/lib -lGL -framework OpenGL -dylib_file /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib:/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib" << SplitOff: << Package: %N-shlibs Replaces: %N (<< %v-%r) Files: lib/lib%N.%v.dylib lib/lib%N.1.dylib Shlibs: %p/lib/lib%N.1.dylib 1.3.1 %n (>= 1.3.1-1) DocFiles: COPYING README << DocFiles: README COPYING docs/*.html License: GPL Description: GL Articulated Structure System DescDetail: << A library in the tradition of OpenGL and glut that makes it easy to use 3D skeleton objects (like robots, ships, people etc) in OpenGL programs. Currently the objects are best created with Glazier. << Maintainer: Matthias Neeracher Homepage: http://glass.sourceforge.net