Package: nvidia-texture-tools Version: 2.0.7 Revision: 2 Description: NVIDIA Texture Tools DescDetail: << The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset conditioning pipelines. The primary features of the library are mipmap and normal map generation, format conversion and DXT compression. << License: BSD HomePage: http://code.google.com/p/nvidia-texture-tools Maintainer: Abdulla Kamar Source: http://nvidia-texture-tools.googlecode.com/files/nvidia-texture-tools-%v-1.tar.gz Source-MD5: 10b570a6eff4c0da708594a47a3a0644 SourceDirectory: nvidia-texture-tools PatchFile: %n.patch PatchFile-MD5: 3a923ab14decf10cecf7ea17c5fdbae8 PatchScript: << #!/bin/sh -ev /usr/bin/sed -e 's/NVTT_VERSION/%v/' %{PatchFile} > patch-file patch -p1 < patch-file << Depends: %n-shlibs (= %v-%r) BuildDepends: fink (>= 0.24.12), cmake, freeglut, glew, libjpeg8, libpng3, libtiff, openexr-dev BuildDependsOnly: true CompileScript: << #!/bin/sh -ev ./configure --release --prefix=%i make << InstallScript: << #!/bin/sh -ev make install cd %i/lib for I in libnv*.%v.dylib; do install_name_tool -id %p/lib/$I $I done << DocFiles: NVIDIA_Texture_Tools_LICENSE.txt NVIDIA_Texture_Tools_README.txt SplitOff: << Package: %n-shlibs Depends: libjpeg8-shlibs, libpng3-shlibs, libtiff-shlibs, openexr Files: << lib/libnvcore.%v.dylib lib/libnvmath.%v.dylib lib/libnvimage.%v.dylib lib/libnvtt.%v.dylib << Shlibs: << %p/lib/libnvcore.%v.dylib 2.0.7 %n (>= 2.0.7-1) %p/lib/libnvmath.%v.dylib 2.0.7 %n (>= 2.0.7-1) %p/lib/libnvimage.%v.dylib 2.0.7 %n (>= 2.0.7-1) %p/lib/libnvtt.%v.dylib 2.0.7 %n (>= 2.0.7-1) << <<