NAME
TextureTransform - 3D API texture transform
USAGE
TextureTransform = float4x4(m1, m2, m3, m4, m5, ... , m13, m14, m15, m16)
VALID ENUMERANTS
mi:
DESCRIPTION
Set the values of the texture matrix. See the GL_TEXTURE description on the OpenGL glMatrixMode manual page for details. See the description of the D3DTS_TEXTUREi transform state type for the IDirect3DDevice9::SetTransform method.
The standard reset callback sets the TextureTransform state to the identity matrix.
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable, Texture1D, Texture2D, Texture3D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransformFlags