/* * facet.h -- Utility classes for shaded surface plotting * * This file is part of ePiX, a C++ library for creating high-quality * figures in LaTeX * * Version 1.1.7 * Last Change: July 08, 2007 */ /* * Copyright (C) 2001, 2002, 2003, 2004, 2005, 2006, 2007 * Andrew D. Hwang * Department of Mathematics and Computer Science * College of the Holy Cross * Worcester, MA, 01610-2395, USA */ /* * ePiX is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * ePiX is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public * License for more details. * * You should have received a copy of the GNU General Public License * along with ePiX; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "triples.h" #include "frame.h" #include "path.h" #include "Color.h" #include "pen_data.h" namespace ePiX { class facet { public: // create quasi-planar region bounded by path segments in f(R) facet(P f(double, double), double u0, double v0, double du, double dv, const unsigned int N1, const unsigned int N2); facet(P f(double, double, double), double u0, double v0, double w0, double du, double dv, double dw, const unsigned int N1, const unsigned int N2); // for surfaces of rotation facet(double f(double), double g(double), double u0, double v0, double du, double dv, const unsigned int N1, const unsigned int N2, const frame& coords=frame()); facet(P f(double, double), double u0, double v0, double du, double dv, const unsigned int N1, const unsigned int N2, const Color&); facet(P f(double, double, double), double u0, double v0, double w0, double du, double dv, double dw, const unsigned int N1, const unsigned int N2, const Color&); // for surfaces of rotation facet(double f(double), double g(double), double u0, double v0, double du, double dv, const unsigned int N1, const unsigned int N2, const Color&, const frame& coords=frame()); facet* clone() const; double how_far() const; bool front_facing() const; void draw(int cull) const; private: Color m_tint; pen_data m_line; bool m_fill; P pt1, pt2, pt3, pt4, center, direction, perp; double distance; path bd; }; class by_distance { public: bool operator() (const facet&, const facet&); bool operator() (const facet*, const facet*); }; } // end of namespace