/* * legend_item.cc -- ePiX legend_item implementations * * This file is part of ePiX, a C++ library for creating high-quality * figures in LaTeX * * Version 1.1.18 * Last Change: September 16, 2007 */ /* * Copyright (C) 2001, 2002, 2003, 2004, 2005, 2006, 2007 * Andrew D. Hwang * Department of Mathematics and Computer Science * College of the Holy Cross * Worcester, MA, 01610-2395, USA */ /* * ePiX is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * ePiX is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public * License for more details. * * You should have received a copy of the GNU General Public License * along with ePiX; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include "enums.h" #include "Color.h" #include "pen_data.h" #include "pairs.h" #include "edge_data.h" #include "camera.h" #include "format.h" #include "label_data.h" #include "markers.h" #include "paint_style.h" #include "screen_data.h" #include "glyph.h" #include "pen_line.h" #include "legend_item.h" namespace ePiX { // Magic numbers screen_data __epix_legend_key(double L) { return screen_data(pair(0, -0.075*L), pair(L, 0.925*L)); } double legend_item::key_coord(double sz, const std::string& len) const { return sz*(length("1pt").to(len).magnitude()); } // N.B. store raw fill color; "key" passes through camera fill_item::fill_item(const std::string& text) : m_fill(the_paint_style().fill_color()), m_text(text) { } fill_item* fill_item::clone() const { return new fill_item(*this); } std::string fill_item::value() const { return m_text; } std::string fill_item::key(const format& fmt, double sz, const pen_data& bpen, const std::string& len) const { const double L(legend_item::key_coord(sz, len)); screen_data tmp(__epix_legend_key(L)); tmp.backing(m_fill).border(bpen.color(), bpen.width().name()); return tmp.print_to(fmt, len, true); } // N.B. Store pens passed through camera path_item::path_item(const std::string& text) : m_line(the_paint_style().line_pen().seen_through(cam())), m_base(the_paint_style().base_pen().seen_through(cam())), m_text(text) { } path_item* path_item::clone() const { return new path_item(*this); } std::string path_item::value() const { return m_text; } std::string path_item::key(const format& fmt, double sz, const pen_data& bpen, const std::string& len) const { const double L(legend_item::key_coord(sz, len)); screen_data tmp(__epix_legend_key(L)); tmp.border(bpen.color(), bpen.width().name()); // draw a centered horizontal segment in the current line style // Magic numbers std::list edges; edges.push_back(edge2d(tmp.l(), tmp.r(), true)); tmp.add_tile(pen_line(m_line, m_base, edges)); return tmp.print_to(fmt, len, true); } // key is a marker in the current style mark_item::mark_item(epix_mark_type mark, const std::string& text) : m_mark(mark), m_style(the_label_style().seen_through(cam())), m_sizes(the_mark_size()), m_text(text) { } mark_item* mark_item::clone() const { return new mark_item(*this); } std::string mark_item::value() const { return m_text; } std::string mark_item::key(const format& fmt, double sz, const pen_data& bpen, const std::string& len) const { const double L(legend_item::key_coord(sz, len)); screen_data tmp(__epix_legend_key(L)); tmp.border(bpen.color(), bpen.width().name()); tmp.add_tile(glyph(tmp.c(), pair(0,0), "", m_mark, m_sizes, m_style, true)); return tmp.print_to(fmt, len, true); // encapsulate in a picture env. } } // end of namespace