src/qvgui/qvglcanvas.h

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00001 /*
00002  *      Copyright (C) 2007. PARP Research Group.
00003  *      <http://perception.inf.um.es>
00004  *      University of Murcia, Spain.
00005  *
00006  *      This file is part of the QVision library.
00007  *
00008  *      QVision is free software: you can redistribute it and/or modify
00009  *      it under the terms of the GNU Lesser General Public License as
00010  *      published by the Free Software Foundation, version 3 of the License.
00011  *
00012  *      QVision is distributed in the hope that it will be useful,
00013  *      but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  *      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  *      GNU Lesser General Public License for more details.
00016  *
00017  *      You should have received a copy of the GNU Lesser General Public
00018  *      License along with QVision. If not, see <http://www.gnu.org/licenses/>.
00019  */
00020 
00024 
00025 #ifndef QVGLCANVAS_H
00026 #define QVGLCANVAS_H
00027 
00028 #include <QGLWidget>
00029 
00030 class QVGLCanvas : public QGLWidget
00031 {
00032 Q_OBJECT
00033 
00034 public:
00035         QVGLCanvas(const QString &title, QWidget* parent);
00036         ~QVGLCanvas ();
00037 
00038         virtual void init() {};
00039         virtual void display() {};
00040         virtual void reshape(int w, int h) {};
00041 
00042 signals:
00043         void closed();
00044 
00045 protected:
00046         void initializeGL();
00047         void paintGL();
00048         void resizeGL(int w, int h );
00049 
00050         void mousePressEvent(QMouseEvent * event);
00051         void mouseReleaseEvent(QMouseEvent *event);
00052         void mouseMoveEvent(QMouseEvent *event);
00053         void wheelEvent(QWheelEvent *event);
00054         void keyPressEvent(QKeyEvent *event);
00055         
00056         void closeEvent(QCloseEvent * event);
00057 
00058         float beginx, beginy;
00059         float quat[4];
00060         float zoom;
00061         bool pressedleft,pressedright;
00062         float maxwide;
00063         float cx,cy,cz;
00064 };
00065 
00066 #endif

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