/*
 * Color_Gray.cc -- ePiX::Gray_Color functions
 *
 * This file is part of ePiX, a C++ library for creating high-quality
 * figures in LaTeX
 *
 * Version 1.1.17
 *
 * Last Change: September 13, 2007
 *
 *
 * Copyright (C) 2001, 2002, 2003, 2004, 2005, 2006
 * Andrew D. Hwang <rot 13 nujnat at zngupf dot ubylpebff dot rqh>
 * Department of Mathematics and Computer Science
 * College of the Holy Cross
 * Worcester, MA, 01610-2395, USA
 *
 *
 * ePiX is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * ePiX is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public
 * License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with ePiX; if not, write to the Free Software Foundation, Inc.,
 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include <sstream>
#include <string>
#include <vector>

#include <cmath>

#include "functions.h"

#include "Color_Utils.h"
#include "Color_Gray.h"

namespace ePiX {

  Gray_Color::Gray_Color(double d)
    : m_gray(clip_to_unit(d)) { }


  Gray_Color::Gray_Color(const RGB_Densities& s)
    : m_gray((1.0/3)*(s.m_dens_red+s.m_dens_green+s.m_dens_blue)) { }

  Color_Base::RGB_Densities Gray_Color::to_rgb() const
  {
    return Color_Base::RGB_Densities(m_gray, m_gray, m_gray);
  }

  Gray_Color* Gray_Color::clone() const
  {
    return new Gray_Color(*this);
  }


  Gray_Color& Gray_Color::filter(const Color_Base& color)
  {
    Color_Base::RGB_Densities s(color.to_rgb());

    m_gray = min(m_gray, (1.0/3)*(s.m_dens_red+s.m_dens_green+s.m_dens_blue));
    return *this;
  }

  Gray_Color& Gray_Color::operator*= (double c)
  {
    m_gray = clip_to_unit(c*m_gray);
    return *this;
  }

  Gray_Color& Gray_Color::blend(const Color_Base& color, double d)
  {
    Color_Base::RGB_Densities s(color.to_rgb());
    double wt(clip_to_unit(d));

    m_gray += wt*((1.0/3)*(s.m_dens_red+s.m_dens_green+s.m_dens_blue)-m_gray);

    return *this;
  }

  Gray_Color& Gray_Color::superpose(const Color_Base& color)
  {
    Color_Base::RGB_Densities s(color.to_rgb());

    m_gray = clip_to_unit((1.0/3)*(s.m_dens_red   +
			       s.m_dens_green +
			       s.m_dens_blue) + m_gray);

    return *this;
  }

  Gray_Color& Gray_Color::invert()
  {
    m_gray = 1 - m_gray;
    return *this;
  }


  std::string Gray_Color::model() const
  {
    return "rgb";
  }

  std::string Gray_Color::name() const
  {
    std::ostringstream nm;

    nm << "gray_" << dtohex(m_gray);

    return nm.str();
  }

  std::vector<double> Gray_Color::densities() const
  {
    std::vector<double> val(3);
    val.at(0) = rd(m_gray);
    val.at(1) = rd(m_gray);
    val.at(2) = rd(m_gray);
    return val;
  }
} // end of namespace