Info2: << Package: tk-lcd-pm%type_pkg[perl] Version: 1.3 Revision: 12 Architecture: (%type_pkg[perl] = 581) powerpc, (%type_pkg[perl] = 584) powerpc ### Depends: perl%type_pkg[perl]-core, tk-pm%type_pkg[perl] BuildDepends: tk-pm%type_pkg[perl] Replaces: tk-lcd-pm (<= 1.2-1) ### Source: mirror:cpan:authors/id/L/LU/LUSOL/Tk-LCD-%v.tar.gz Source-MD5: b085cafbc1bc6df9b0c6f30b8d4a2036 ### Type: perl (5.8.1 5.8.6) UpdatePOD: true NoPerlTests: true ### InstallScript: << %{default_script} mv %i/share/man %i/lib/perl5/%type_raw[perl] << DocFiles: README ### Description: Liquid Crystal Display widget DescDetail: << Tk::LCD is a Canvas derived widget, based on a code snip- pet from Donal K. Fellows' Maze game. LCD symbols are dis- played in elements composed of 8 segments, labeled "a" though "g", some on and some off. For instance, the num- ber 8 requires one LCD element that has all 8 segments lit: b - a | | c - <------ g f | | d _ e A Tk::LCD widget can consist of any number of elements, specified during widget creation. To actually display an LCD number, either invoke the set() method, or use the -variable option. << ### DescPort: << Had to disable 'make test' since it requires X11 to be running and with fink there is no real way to verify or enforce this behavior. << ### License: Artistic Maintainer: None Homepage: http://search.cpan.org/dist/Tk-LCD <<